I posted my initial thoughts on the blog post but I'll copy them over here for posterity. Overall it's been pretty fun to play an ability focused class that doesn't get torn through like wet tissue paper, a refreshing change of pace from all my attempted Smuggler playthroughs. Telekinetic Warrior is phenomenal, but it'd be cool if the damage type was changed to Crushing so that it can play with Deep Freeze debuff. That problem will probably be mitigated once the higher level abilities have been tweaked but I thought I'd mention it. I think the energy gain on entropic leech needs to scale, maybe restore a percentage of the max energy instead of being fixed at 5 points, even with psychogenic vim and a good supply of pexiga saliva I'm finding myself running out of energy before fights are over, and running back to the ship to harvest more can be a pain. As it currently stands the damage output is pretty weak at high levels, but that's to be expected with something that's being playtested. Really enjoying it so far and looking forward to seeing what the class can do once we get some tailored gear. Are Kineticist abilities not affected by accuracy/being barely able to see your target? On a random thought, I wonder how kineticist abilities do versus Tripped's effect of increased evasion against ranged attacks?ĮDIT: At level 3, if you take the shield regen perk, in combat, it states "You psionically regenerate s shielding." Spelling/grammar issue, remove the "s" at the end of regenerate.ĮDIT2: got blinded against the Gryvain Agent/Selarith, but I noticed my Entropic Leech attacks never missed. Since it's lore-wise a giant burst of kinetic energy next to an enemy, I imagine it's at least as strong as a strong shove, and if they aren't prepared for it, they are ass over teakettle. My kineticist is only level 3 so far, but I'm wondering if changing out the Disarm effect for something like Trip is better. She goes from doing normal damage with her pistol of about 7-9, or lust damage, to slugging you in the face for 30 damage, and she keeps doing it. But Kinetic Burst only works on enemies with loose weapons.Īlso, holy crap on a stick, when you get the M'henga, Kinetic Burst's Disarm effect is a HUGE negative when you fight the Tainted Rusher. Thermal Sunder can potentially do a Sunder effect on any enemy with defenses. I'm unconvinced how useful Kinetic Burst is over Thermal Sunder.
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